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Early 3D Work

Here's some very rough, early work for development companies and running my own brand "Arctic Greenhouse" within the virtual world of Second Life

This Jungle Skybox was one of my favorite projects, and still can be seen at https://marketplace.secondlife.com/p/AG-Jungle-Scene-Skybox/3738049

This Jungle Skybox was one of my favorite projects, and still can be seen at https://marketplace.secondlife.com/p/AG-Jungle-Scene-Skybox/3738049

Created for RiversRunsRed in roughly 2010, this was a hospital reception desk

Created for RiversRunsRed in roughly 2010, this was a hospital reception desk

One of my first commercial mesh projects

Created for RiversRunsRed in roughly 2010, this was a training room for Rivers Run Red

Created for RiversRunsRed in roughly 2010, this was a training room for Rivers Run Red

Created in Second Life, Roughly 2009, this was an "endless closed", after the 2nd carpet into the distance it's all fake textures/simplified vignette work to make an infinite-looking hall with minimal polygons

Created in Second Life, Roughly 2009, this was an "endless closed", after the 2nd carpet into the distance it's all fake textures/simplified vignette work to make an infinite-looking hall with minimal polygons

Arctic Greenhouse personal island (Roughly Circa 2011) - Please note that the avatar and clothing seen in the lower right were specifically not created by me.

Arctic Greenhouse personal island (Roughly Circa 2011) - Please note that the avatar and clothing seen in the lower right were specifically not created by me.

Created in Second Life, Roughly 2007.  This specific one has most of the pieces rendered in Maya to get some base Ambient Occlusion and shading on to the object and then simplified in Photoshop for latency

Created in Second Life, Roughly 2007. This specific one has most of the pieces rendered in Maya to get some base Ambient Occlusion and shading on to the object and then simplified in Photoshop for latency

Arctic Greenhouse

Arctic Greenhouse

Created in Second Life, Roughly 2007, prototype O2 Phone Store

Created in Second Life, Roughly 2007, prototype O2 Phone Store